
#ifndef VSPHERE_H
#define VSPHERE_H

#include"vgrid.h"


class VSphere : public VGrid 
{
  public:
  VSphere (int n): VGrid(n,false,true) {FillCoordAndBox();};
  VSphere (int n,bool bind): VGrid(n,false,bind) {FillCoordAndBox();};
  void FillCoordAndBox ();
};

#endif
